Find out more information about studentships at Coventry University before making your application to us.
Our Research Opportunities
Coventry University's research strategy is underpinned by a £250m investment in research, our estate and facilities. It also:
- enables our academics to apply fresh and original approaches to key research challenges
- informs their teaching
- provides opportunities for postgraduate students to participate in major research projects.
We offer fully-funded, self-funded and part-funded PhD studentships to outstanding applicants, many of which are within areas of research undertaken by our Research Centres and our industrial collaborations.
To find a PhD for you, search by topic/subject in the bar below or filter by research area/centre on the available drop-down box.
Older drivers in a changing traffic environment
This project will use a combination of human factors methods to quantify older drivers’ abilities and expectations in modern traffic. We will combine objective measures such as situation awareness (SA) using techniques (SART, SAGAT and others) and field dependence, developed in aviation but applied within the newly established Coventry University driving simulator.
Evaluation of the viability of state of the art technologies for energy retrofitting
The aim of the research is to evaluate the energy and environmental performance of innovative building fabric technologies for low energy retrofit of buildings applied in Coventry University (Phase Change Materials, Vacuum insulated panels, Electrochromic windows, Aerogel mortar and Photovoltaic ventilated façade) and other new materials discovered by the initial state of the art of the PhD project.
Applicants are invited to consider the nature of the moving body and the implications of technology for dance transmission. The potential synergies of somatics and technology provide an opportunity for innovative proposals that span approaches to dance, movement, choreography and performance practice that have these key foci: virtual and augmented reality; motion capture, digital visualisation, realtime visualisation and immersive experience.